Game Blogging – 3 Principles for Effective Communication

The vast majority of video game bloggers are focusing on promoting their blogs and forget or simply ignore a very important factor, which is communication. Learn to generate traffic is one thing, good communication skills is another, and both must be complementary.

To communicate clearly, you must follow three steps:

• Give a message
• Create interest
• Provide a way to remember

As a blogger for video games, you must communicate effectively in your blog. Not once, not twice, but every day. Let’s see these points more closely:

Give a message

I think this is something we take very seriously. We always write our articles in order to give a message. However, simply give a message is not enough. If we want our message to pass to the next level, we need to push people to action.

Give a message means we know what we’re trying to convey and what we want people to take at the end of the message. If we do not know what we want people to do, it will be very difficult to get action.

When someone reads your blog, it is important to draw a path for them. Communicate is also giving people a call to action that we want them to take.

Generate interest

• A person interested in what you write is more motivated to act
• An interested person is more likely to share your content with their friends
• An interested person is more willing to contribute via a comment

I think the logic is there, a person who does not feel interested in what you say will not feel concerned, a person who does not feel concerned by your message will not be willing to communicate with you.

Your message should not only be of value, but it must have value for them. They must see that what you share with others can assist them, inspire them and improve their video games knowledge and interest. Your content must be able to touch their motivations, their feelings and values or desires to which they are attached.

Provide a way to remember

Sometimes people do not act for the following reasons:
• They change their minds (sometimes in the last minute)
• They are busy and sometimes they simply forget your message
• They do not feel concerned by the call to action

Let’s focus on the first two reasons, because they are the most frequent, especially if you’ve passed the first two stages. Before they leave your blog, you must give them something that will remind them what you want them to do. At this level, I must admit that there is no magic formula, each one has their own method. Some use photos, videos, free reports, newsletters or social bookmarking.

Video games and Internet are evolving very quickly, whenever you

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Shin Mega Tensei – Strange Journey – A Nintendo DS Games Blog Review

Shin Megami Tensei: Strange Journey, released by Atlus, is a niche Nintendo DS game that was released in America on March 3, 2010. The release is a first-person dungeon crawler, like Dark Spire, but with a Shin Megami Tensei taste. In SMT: Strange Journey, the player will direct a silent protagonist as he explores the dangers of a gigantic place known as the Schwarzwelt: a mysterious expanding space found at the South Pole that threatens to consume the whole planet. During a mission to investigate the likely threat posed by the Schwarzwelt, the main character will find himself crashing somewhere within it, and the story begins as the main character is introduced to the idea of fighting monsters.

For the most part, Strange Journey is composed of a navigation system and a battle system, with a central hub place to which the player will report between and during stages. You make your way through the maze-like Schwarzwelt while occasionally being interrupted by a random fight. These battles are standard, step-by-step RPG fare in which the player controls a group of monsters to combat different monsters. What differentiates these fights from those found in different Nintendo DS role-playing games is that they start off challenging in every space, so you will have to plan about resource management while exploring, so that you always have enough supplies to survive the trip back to the central rest area.

To the eyes, the game is nice. The character and enemy artwork looks detailed, and even though the enemy artwork is ripped out of previous SMT games, they are much more than would be hoped for considering the gigantic amount of demons you may enlist in the fighting group. The 3D visual effects aren’t anything special when compared to those shown in different Nintendo DS games, though they are not distracting, either. The visual effects perform the job they’re made to and provide little distraction from the real content of the game, but they do not wow either.

The sound effects exist along a continuum from grating to pleasant. Encounters will exhibit obligatory sounds of projectiles firing and fangs slashing and demons yelping. Doors will make clicking sounds as needed, and nothing stands out if it shouldn’t. The score sounds creative, anyway. During encounters and plot scenes, the music will mostly be upbeat, and never invoke the wrong mood. While navigating, however, it is usually nothing more than repeated drum sounds interspersed with the attention-catching vocal grunts, which are poorly done.

Overall, Shin Megami Tensei: Strange Journey is a strong title. It is in no way likely to let you down, but there is not much to make it one of the best. Taken with the entire library the Nintendo DS games, it is close to the highest rank due solely to the stupendous amount of decent and downright boring RPGs. Placed upon a list of different titles, it would be seen close to the median-quality games. Don’t get me wrong, if you have completed a lot of the awesome Nintendo DS games, or you only thirst for a solid dungeon-crawler, Shin Megami Tensei: Strange Journey should be moved to the highest eschelon of your to-buy queue, but if you are yet confused about all the awesome Nintendo DS games to be found, take it slow and learn more about what else is out there before making your next purchase.

Nintendo DS Games Blog is a site where you can find my thoughts on Nintendo DS games that I’ve played recently, as we

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